– Seoul Women’s Competency Development Center announces the results of a survey on work patterns and jobs that will change in the future society
– 4,476% of 65.1 respondents chose 'Metaverse Workplace'... The main reason for 'easy work-family balance'
– More than half of the respondents “have experienced metaverse”… Game content experience (73.3%)
– The most interested metaverse-related future job is 'game/service developer' (45.2%)
– Planned and supported metaverse-related female vocational education and employment support services

□ With the development of information and communication technology and the acceleration of non-face-to-face trends due to the COVID-19 pandemic, 'Metaverse' is attracting attention in many ways. appeared to want
○ 'metaverse' is a compound word of 'meta' meaning virtual and transcendence and 'universe' meaning world and universe. It refers to a three-dimensional virtual world where social, economic, and cultural activities like the real world take place.

□ The Seoul Women's Competency Development Center conducted a survey through SNS and announced the results on the 18th (Mon) to understand the perceptions of the types of work that will change in the future society and high value-added future jobs.
○ For ten days from August 8th to the 10th, the Seoul Women's Competency Development Center conducted a survey on the subject of 'going to work in the real world versus going to work in the virtual world with your own avatar'.
○ A total of 4,476 citizens of Seoul participated in the survey, of which 3,473 women and 1,003 men, 10 people in their teens and younger, 22 people in their 20s, 919 people in their 30s, 1,860 people in their 40s, and 1,268 people in their 50s. , 316 people over the age of 60.

□ As a result of the survey, there were 65.1% more respondents (2,916%, 34.9 people) who chose 'Come to work in the virtual world with their avatar' than those who chose 'Come to work in the real world on their own' (1,560%, 30.2 people).

□ The most common reason for choosing 'come to work in a virtual world with one's avatar' was 'because I could work in the virtual world and take care of the real world (housework, childcare, etc.)' with 53.1% (1,549 people).
○ 56% (1,288 people) of women and 43% (261 people) of men cited work-life balance as the reason, and among them, 20% (81 people) of married women in their 29s responded the most to work-life balance. seemed
○ In addition, responses such as 'Because it is better to communicate with an avatar than face-to-face communication (19.9%, 581 people)' and 'I think it would be convenient to work in a virtual world (17.4%, 508 people)' followed.

□ On the other hand, those who responded that they would go to work in the real world directly cited preference for face-to-face communication (41%, 639 people) as the main reason.
○ Next, 'I think there are many things that avatars cannot do (27.5%, 429 people)', 'The real world (housework, childcare, etc.) can reduce the concentration of work in the virtual world (19.8%, 309 people) ' took 2nd and 3rd place respectively.

□ When asked if they had actually experienced the metaverse, 58.2% (2,603 ​​people) answered 'have experienced it'. The most experienced content was 'game content (73.3%, 1,908 people)'.
○ Following game contents, the avatar platform took second place with 40.8% (1,061 people), followed by office/meeting-only services with 2% (10.3 people).
○ As for the metaverse they want to experience, 48.1% (901 people) of the avatar platform, 44.8% (839 people) of the game platform, and 40.5% (759 people) of office/meeting services.

□ Among the future jobs that are attracting attention as metaverse, 'game developer and metaverse service developer' took the first place with 45.2% (2,024 people).
○ In addition, avatar designers (40.6%, 1,819 people) and metaverse creators (37.8%, 1,690 people) followed.

□ Shin Hyeon-ok, director of the Women's Competency Development Center in Seoul, said, “Recently, the number of cases of using the Metaverse platform in the work environment is increasing, such as holding a recruitment briefing session on Metaverse and companies coming to work through Metaverse.” “The advent of Metaverse As the related industries are expected to grow and have a significant impact on work types and career choices, we will plan related vocational education and training and employment support services in various directions.”

※ Attached. infographics

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